![]() ![]() Strike-class cruiser shown to scale with an Imperial-class Star Destroyer (1,600 m) By the time the ship was introduced into full naval service, this was considered only a minor flaw, as the Empire had enough resources to replenish damaged or lost components that were considered "disposable" at that time. If the ship suffered too many critical hits by large-impact weapons (such as proton torpedoes or heavy turbolasers), its structure might simply break apart (as was the fate of the Termagant). Due to the modular design of the ship, a single, well-placed hit could damage the densely arrayed power connectors between two sections of the ship, shutting down entire systems or weapon batteries. Ironically, the one big disadvantage of the Strike-class cruiser was a side effect of its biggest advantage. Zaarin cooperated with the Nami for some time, and the Nami later tried to sell the TIE Defenders to the Rebels, which could explain how the Strike Cruiser, with its Imperial origins, became so widespread. By the time the Mag Pulse effects had worn off, Stele eliminated the remainder of the Serpent 's shield and disabled it with his TIE Defender's ion cannons.ĭuring the Imperial campaign against the proliferation of TIE Defender technology in the Eva-T system, the Strike Cruiser was used by five factions: loyalist Imperials commanded by Thrawn, the traitor Zaarin, the Rneekii, the Nami, and the Rebel Alliance. Zaarin's Strike Cruiser instead found itself temporarily incapacitated and its shields gradually drained by the hammering of Thrawn's flagship. However, this move backfired when Maarek Stele used a Mag Pulse torpedo to disable the Serpent just as it moved into firing range of the Sceltor. While Thrawn's Victory I-class Star Destroyer was nominally the more powerful vessel, Zaarin's cruiser had the advantage since it approached from the rear, where most of the Star Destroyer's turbolasers had a poor firing arc. Rogue Three's X-wing engine was damaged in the process, and the Rebel Fleet was forced to change course as a precaution to avoid discovery.ĭuring rogue Admiral Zaarin's campaign in the Omar system, he successfully trapped Admiral Thrawn's flagship Sceltor and sent the Strike Cruiser Serpent to destroy his nemesis. Rogue Five then exploited the relatively low shielding of the bow of the ship and fired a pair of proton torpedoes that blew the Strike Cruiser apart. The Imperials safeguarded the rear of their Strike Cruiser by concentrating its shields towards the stern of the ship, which successfully deflected the first barrage from one of the X-wings. The Strike Cruiser's TIE Fighter squadron was quickly overwhelmed, so her commanding officer set a course to escape. However, the Rebels reacted by jamming Imperial communications and dispatching Rogue Squadron's X-wings under the command of Wedge Antilles. While Luke Skywalker was recovering from his injuries from his duel on Cloud City, the Rebel Fleet was traveling to its rendezvous point when an Imperial Strike-class cruiser located them and attempted to transmit to Vader the coordinates of the Rebels. Planetary garrison loadouts included an assault company, two AT-STs, one AT-AT, and several support speeders space superiority included up to three squadrons of TIEs the planetary assault loadout included five AT-ATs.Ī departure from the Navy's trend towards increasingly large warships, the Strike-class cruiser was an admission to diminished ability to defend space superiority against the Rebel Alliance and other forces as the conflict wore on. The most common sets were designed for planetary garrison, space superiority, and planetary assault. The interior storage space of the Strike-class could be modified for different missions. The Order of Battle considered two Strike-class cruisers the equivalent of one Victory-class Star Destroyer. However, the storage spaces and skeletal structure proved weak against enemy fire once the shields were down. Armaments included 20 light turbolasers, ten turbolaser batteries, ten ion cannons, and ten tractor beam projectors. That will change once KIX adds Crusader to the Retro Lab (awaiting their plans as of late Sept.The 450-meter-long Strike-class was capable of challenging larger Alliance cruisers with its surprisingly heavy load of firepower, strong shields, and high sublight speed. However, the SCX hull at retro level 10 is as good as, if not better than the Crusader at many aspects. The Crusader is a STRONG cannon hull - outfitted with the Arbalest gun and the Nuke Accelerator it is formidible in blowing up bases and the weekly FM outposts. Carries range finders that get progressively more accurate with repeat fire on the same target. A heavily armored assault cruiser designed for long range sniping with cannons. ![]()
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